local shader = love.graphics.newShader([[
    vec4 effect( vec4 color, Image tex, vec2 uv, vec2 pos )
    {
        return vec4(1., 1., 1., 1.);
    }
]])

ImageMaker:make("splash", 10, 10, shader)
SpriteFrame.default = ResourceSystem:loadSpriteFrame("splash")
